Here's the slightly revised and updated text of an article I wrote a while back. It seems to have done a lot of folks a lot of good as they have set out to learn the craft of writing fiction. Note: Except for the links to my Home page and the list of my books, all of the links and jumps in this article stay inside the document. You can save it to disk, load it to your Web reader off-line, and jump from item to item without accidently popping off into some other file in Katmandu.
by
Roger MacBride Allen
You can read straight through or jump to:
Roger MacBride Allen's Home Page
A list of Roger MacBride Allen's books
Inappropriate Use of Summary Narration
Poor Choice of Tense and Person
The Weird Opener & The Unintergrated Opener
Retread of the Same Old Same Old
Confusing the Author's Motives with the Character's
Failure to Deal with Consequences
Information That Does Not Get on the Page
The Error That is Not an Error
Writing to Impress Rather Than Communicate
Some years ago, I had a chat with a man who repaired high-end fax machines for a living, back when fax machines were still a bit of a mystery to most people. He reported the appalling statistic that fully 95 percent of the service calls he made were unneeded, because the consumers could have fixed their problems with no help from him. Nineteen out of twenty calls involved such technical challenges as machines out of paper, machines not plugged in, machines not hooked up to a phone line, and machines not turned on. In short, if these folks had used their plain common sense and been willing to read and follow instructions, they would not have needed to call for repairs. The bad news, of course, was that the legitimate service calls only received five percent of the available time and attention of the repair technicians. The folks who needed the help most were denied it thanks to the people who did NOT need help and yet screwed up anyway.
It is in the spirit of preventing such needless service calls that I offer this list of mistakes made in writing. To the degree that you can avoid these standard deviations, you -- and your editor and workshop partners -- will be able spend more time on other issues of greater substance.
Read over this list. Understand what these errors are, and try and see how they can get you into trouble. Learn to avoid them. I promise you that getting past these errors will represent at least half the battle of becoming a writer. Learning the craft of writing consists in large part of learning how not to do these things.
I have schlepped through a lot of student manuscripts in a lot of venues. I would estimate that the errors listed below comprise at least 90 percent of the problems I encounter. Most are fairly simple to avoid if you are aware of them, and can be easily fixed, once you know how to spot them.
The first errors I will discuss are in the area of how a story is written, rather than in what the story is about. You might also call these errors of structure: These are errors involving the structure of the story -- how it is put together, and the parts used to put it together. Return to Table of Contents
1. Passive voice. This is the single most common error. More people make this mistake, and make it more often, than any other error in the writing of fiction. Let me rephrase that sentence, so as to illustrate the problem: This is the mistake most commonly made in all fiction. Note that in my second rendition, no one makes the mistake. It is simply "made." It is not clear that it is a mistake in writing. You could interpret the second rendition to mean that readersmake the mistake. In passive voice, nothing is ever anyone's fault, because people do not do things. Things happen to people. "Irving ate the food" is active. "The food was eaten" is passive. Note that Irving has vanished completely. The food and the action of eating are made more important than the person who does them.
Writers most often drop into passive voice when they are unsure of themselves, when they don't want anything bad to happen to one of their characters, when they don't want their characters to do anything bad.
Remember that you story is all happening on paper. You can change everything later with a stroke of a pen. Don't be afraid. Be bold and adventurous. If you make a mistake, you can fix it later. If you kill a character, you can bring her back to life in the next draft. If your character commits a murder, you can give him a really good lawyer.
Note that passive voice cannot -- and need not -- be completely eliminated. See previous sentence for an example. There are times when it works. Return to Table of Contents
2. Inappropriate use of summary narration. This is closely related to passive voice -- the two errors frequently overlap each other. Summary, or indirect, narrative is the flip side of the coin from direct narration. You sum up events, tell about them, rather than show them. As anyone who has ever stayed awake in a writing class knows, you should strive to show as much as possible, and tell as little.
Direct narrative:
Henry walked toward downtown. He turned left on Smith Street. He stopped into Joe's Diner and he sat at his favorite stool. He ordered a ham sandwich for lunch, and made sure to smile at the waitress... (etc.)
Summary narrative:
Henry went out to lunch. Then he went back to work.
The first version is appropriate when you want to report on all of Henry's actions and his going to Joe's will have some impact on the story. The second is appropriate when the walk and the meal -- and perhaps the character -- are of secondary importance. Perhaps you, the writer, merely want to get Henry out of the way so Bob can be alone in the office to rifle through Henry's files. Return to Table of Contents
3. Point of view errors & poor (or random) POV selection.
A good, solid rule of thumb: One scene, one point of view (POV) character. Jumping from one POV to another is downright confusing. If we readers have been inside Ned's head for the whole scene, then we are going to be really thrown if we are suddenly in Ted's head, hearing his thoughts and seeing Ned from Ted's point of view. If the point of view has shifted, and then the POV character turns and speaks to Ed, the reader will have no way of knowing if it is Ted or Ned speaking.
Allied with this mistake is the failure to chose an appropriate POV character for a given scene. Don't launch into a scene -- or a story or a book -- without due and careful consideration of the POV character. Who is the appropriate character? Who will have the most illuminating reaction, the most useful things to say, in a given scene? Whose thought would be most worth listening to for the scene in question? See: Bad Planning.
A side-bar, on an issue worthy of discussion on its own: Bear in mind that the narrator, the point of view character, and the protagonist can often be three different people. Return to Table of Contents
4. Poor choice of tense and person.
You have three basic choices in tense: past, present, and future. Three more in person: First, second, or third. Eighty or ninety percent of all fiction is written in the past tense, third person, with most of the remainder written in past tense, first person. However, there are times when it makes sense to write in the second-person, present tense, or first-person, present tense (I just did a story in first present myself.) Each tense and person has its strengths and weaknesses, a subject beyond the scope of this list of mistakes. Suffice to say that a wise writer will consider the options carefully before choosing which to use. The foolish writer will launch into a story in whatever tense and voice pops into the writer's head ( See: Bad Planning), or will write in plural second person future tense just to prove it can be done ( See: Show-Off Experiments). Return to Table of Contents
5. Time-control errors. The most common variant of this is the needless flashback. I have seen stories that started with a flashback, then jumped forwards in time 30 seconds. What's the point? I am convinced that a great many flashbacks happen because the writer has read lots of books with a flashback and felt the need to conform to a literary convention. Yes, flashbacks can be cool, and dramatic, and exciting. But bear in mind that part of the reason they induce a sense of drama is that they cause confusion and uncertainty. They are intended to make the reader wonder "What the hell is going on?" and read further. But drama based on bafflement and doubt is a tricky thing. Far too often, flashbacks merely make the reader wonder "What the hell?" and give up in befuddlement. Straight flashbacks are only the start of it, of course. I have seen many manuscripts that included flashforwards, a quick "meanwhile" to another locale, a jump back to before the flashback, maybe a dream sequence, and then back into real time. I have seen stories that were little more than nested flashbacks, one inside another, like a Russian doll.
Bear in mind that you, the writer, know more than the reader does about your story. (At least you damn well better know more.) You will be clearer on the state of play than the reader. But just because you know what is going on doesn't mean anyone else will.
Good rule of thumb: The reader will get unstuck in time before the writer does. See: Information Not on the Page.) An even better rule of thumb: Do not violate straight chronology without a good reason. Ask yourself: What purpose is served in the story by violating chronology? Does it make things more exciting? Does it clarify something? Or does it just confuse the hell out of everyone? Return to Table of Contents
6. Unnamed characters. Of all the errors, this one puzzles me most. I cannot understand why people commit it so often. I suppose that it is out of a desire to induce a sense of drama, but it rarely works.
The classic example would be a twenty-page story, wherein we follow around a nameless protagonist for 15 of those pages. At long last, it is revealed, with high drama, that her name is -- "Jane." Wow. Or it could be any other name to which neither real life nor the story has attached any special significance. There is nothing surprising in a person's name. Everyone has a name. Revealing that your lead character has one too, and even revealing what that name is, will not likely shock anyone. The ONLY reason to avoid revealing a character's name is if you are doing one of those tired old things where there is a misfit little Austrian boy nearly hit by a horsecart. His life is saved by a kindly Jew and we find out the kid's name is -- (what a shock!) Adolf. Even this is a rather tired old gimmick. (I have lost track of the number of stories I have read wherein a character later turns out to be A.H.)
The nameless character would be a harmless trifle were it not for the fact that this conceit requires the writer to perform all sorts of elaborate literary gymnastics to avoid revealing the name. I once read what was otherwise a fine piece of work wherein the lead character's name (and gender!) were hidden through the first 57 pages, including a fairly graphic scene of the character having sex. Neat trick, no? (Neat trick, no. See: Show-Off Experiments.) This bit of legerdemain was accomplished by arranging that every person in the book just happened to talk to and about this person without using a name, and by the writer referring to the protagonist as The Ranger, the Leader, the captain of the band, etc., etc., etc.
It did not take long for it to turn stilted and awkward. Nor did the eventual revelation of the character's name and gender have any particular effect on the story, or have any dramatic purpose. The sex scene was especially baffling, as the writer, of necessity, could not reveal the sex of the character's partner in bed. While the writer made it clear what was being done, the writer, trapped by her own cleverness, was unable to make it clear who was doing what to whom. Oy. If your character has no name, or if you keep his or her name hidden with a series of allegedly clever artifices, you will spend 23 pages stuck with damn fool locutions such as "the boy in the shirt." Knock it off. If his name is Fred, say so. Return to Table of Contents
Here, I am talking about "substance" in the sense of what the story is about: the ideas, rather than as opposed to the execution of those ideas. Return to Table of Contents
7. The weird opener & the unintegrated opener. "Sarah walked down the aisle, still unclear why she had agreed to marry a giraffe. The groom, waiting patiently at the altar, resplendent in black tie, spats and spots, swung his long neck around to watch her approach, all the time placidly chewing his cud." Pretty wild, huh? The whole intention of that opener is to make you, the reader, wonder how such a thing could have come to pass. Well, I wrote it, and I haven't the faintest idea. Don't let this happen to you.
I have sat in on (but not taught, thank God) workshops devoted entirely to the opener, and there is even some reason to focus on the opener that intently. Those few words do have to draw the readers in, get them interested in the story, and all that. However, many writers pay so much attention to the opener they forget all about the rest of the story, with the result that the opener has little or nothing to do with the story. The reader keeps going, eager to find out about that giraffe, and does not discover for 10 pages that (God forbid) it was all a dream, or that the writer has some other equally lame excuse for an explanation.
I have come across an equally unfortunate problem -- the writer who launches in with a wild, randomly selected killer of an opening, having no idea whatsoever where the story is going. ( See: Bad Planning.) In fact, this error could have gone under the head Planning Errors.) Yes, the opener should be interesting, intriguing, should draw the reader in. But it should also have something to do with the story, be integral to it. The story itself should be interesting enough that some element of it should make for a good opener. As with all the notes in this essay, this is equally true for a novel or other longer work. Return to Table of Contents
8. Retread of the same old same old.
There are lots of stories that have been done before, and need not be done again. In science fiction, these include the nuclear-war-wipes-out-everything-and-it-just-happens -the-last-two-people-left-are-named-Adam-and-Eve story. In mysteries, you have the detective who turns out to be the killer. In The New Yorker, you have stories about people on Long Island who have no problems, whining to each other about their problems. With the exception of the final example, these stories are unpublishable because they have been done to death. (For some reason, The New Yorker just can't get enough of whiny Long Islanders.) Even the surprise twists on these old chestnuts have been done. It has been said, with a great degree of justice, that there is no such thing as a new idea. I have more than once written a whole novel based on something I thought was dazzlingly new and original, only to discover I could fill whole bookshelves with books on similar themes. I at least like to think that my take on those ideas was different enough, fresh enough, that I could get away with it. There is no clear line between a fresh take on an old idea and a hack rewrite of a theme that has been beaten to death. But you should at least try to avoid writing stories about writers writing stories about writers writing stories about writers having midlife crises. At some point, even The New Yorker will say enough, already. God willing. Return to Table of Contents
In short, these errors involve the art and science of screwing up on the question of why people do things, or why things happen, and on the question of what happens as a result of whatever the author has dreamed up. Return to Table of Contents
9. Confusing the author's motives with the character's. Your character wants to get home and sleep in his own bed. You, the writer, want him to be there when all hell breaks loose. You have a good plot reason for sending him to the edge of the volcano's crater. But does he have a reason? Your plot may require your heroine to fall in love with the sleazy thug -- but doesn't she have more sense than that? Is it in character for her to find such a scuz-bucket attractive? Or think of it another way. You are a lab scientist who puts rats in a maze. You plan to kill them and dissect them to see how learning changes their brain chemistry. This is not the rat's reason for going through the maze. The poor little bastard is just looking for a piece of cheese. Both writer and character must have a motivation for each action in the book. Much or most of the time, their motivations will not coincide. Return to Table of Contents
10. Failure To Deal With Consequences. Let me give a prime and recent example. One of my students wrote a story set in a post- collapse world where the U.S. government had ceased to exist, manufacturing and transport had essentially stopped, and the only source of order was local fiefdoms. She still had the characters using paper money. This just would not happen.
Failing to deal with consequences has to do with more than technology. If you write a story about someone who grew up in an orphanage, and that person goes to a big family dinner at a friend's house, the orphan's background will affect his reactions to a roomful of grandparents. It will seem damned odd if he doesn't have some massive emotional response to the family relationship that been denied him. It can something subtle, like a city person using language and imagery that only make sense if you are from a rural area. Of course, science fiction and fantasy are especially prone to this law of unintended consequences. Some other examples, which have, sadly, seen print: knights in armor climbing aboard a starship. A high-tech civilization based on machines operated by uneducated slave labor. A world of cybernetic connection where anyone can assume any guise or appearance at any time -- and yet people are discriminated against for being what no can know they are. If you write a story where they finally do shoot all the lawyers, who'll try the cases when the guilty are brought to justice? Don't just ask yourself what if once. After you get your answer, ask yourself what if about the answer, and then ask it about the answer to your answer. Return to Table of Contents
These are mistakes made in the process of planning a story. Suffice to say they are very tough to fix on page 432 of your manuscript. The closer you are to the initial blank page when you deal with issues of planning, the better off you will be. Return to Table of Contents
11. Bad planning. After waltzing through hundreds of partial manuscripts, and talking with hundreds of students who have gotten stuck, I have concluded that bad planning, the failure to work things out ahead of time, is the prime cause of stories not getting done.
This happens, in part, because inspiration is overrated. We have all seen the plays and the movies, read the books, where the lightbulb goes off over the writer's head and she suddenly starts cranking out brilliant copy non-stop. This is nonsense. It takes me something like six months to a year to write a book. If I had to be that inspired in order to write, I would have had a heart attack by now. The wise writer takes notes, jots things down, makes a mental note, mutters into a bedside tape recorder those things that seem inspired at two a.m. and are merely incoherent in the morning. Those jottings and mutterings and scribbles are inspiration preserved.
This essay is based on just such written, taped, and mental notes made over a long time. Those notes allowed me to crank this piece out in one day -- once I had the time and the notes and knew what I wanted to do. (However, just for the record, I have gone back and revised this article at least a half-dozen times as I have learned more, and as I have prepared it for different audiences. Don't be afraid to revise.)
Do a plot summary. Do character sketches. Work out the geography and the history of your story. Most importantly, know what the ending is going to be before you start. Know your ending, and you'll be able to get to it. But do not let yourself be locked in by your planning documents. (See:Not letting the story evolve.) A plot synopsis is not a blueprint, where everything is rigidly and precisely positioned, and if you move this pillar from here to there the whole damn thing will collapse. Your plot synopsis is a roadmap, showing where you are and where you want to go, sketching out one of many possible routes that could get you there. You could change direction, or pick a new destination -- or even a new starting point. But you cannot do any of that without first knowing the lay of the land. There is not much point in changing direction if you don't know where you are going. Return to Table of Contents
12. Not letting the story evolve. In one of my short stories,the scene that inspired the story in the first place never appeared in the actual text. In one book, a scene intended for chapter one ended up as the start of chapter seven. In another book, a character I intended as a one-shot walk-on ended up as a central figure in the story. Planning is important, but it should not lock you in. If you knew the whole story in immutable detail before you began, writing it would be damned dull. Be prepared to explore the new paths that open on your story as you write. But don't overdo it. (See: Self-indulgent digression.) Return to Table of Contents
In short, the question of leaving in what should be cut, and leaving out what belongs. Return to Table of Contents
This typically -- but not always -- happens at the beginning of a story. Instead of getting action, or the story, we get background, told from no particular point of view. Sort of an encyclopedia entry on the subject in question. For some reason, fantasies are particularly prone to this flaw. The story will open with a long explanation of how the castle (or fortress, or bus station) came to be there, and who all the ancestors of the current duke (or king, or wizard, or head chef) were, and how the magic jewel (or ring, or crown, or polo mallet) came to be imbued with its powers and then stolen (or lost, or locked in a spell, or pawned). We then spend the rest of the book in search of the map (or book of spells, or claim ticket).
As in the rather interchangeable example above, most of what goes into such expository lumps is pretty generic. All castles were built, all rulers had some sort of ancestors or predecessors, all macgufffins (that being Alfred Hitchcock's term for the magic jewel or secret formula or other gimmick around which the plot revolves) are important, and if they weren't out of the hero's possession, there would be no story. Much of such material can be assumed, or else you can work it into the story here and there, rather than spewing it all out at once. Rule of Thumb: The only things that should be in your story are those that get a yes to these two questions:
(1) Will this be of interest to the reader?
(2) Does it have something important to do with the story the reader is reading? (It doesn't matter if it is vital to some OTHER story that happened 300 years before your story opens.)
At times, I have caught myself injecting whacking dull history lesson into my books. When I do catch such things, I find that putting all the exposition in a character's head, and letting that person think about the data in question, often makes it more interesting and allows that character to offer his or her opinion on the subject. Other times I find it just plain whacking dull no matter what and I cut it completely.
A side-bar on the subject of cutting and pasting and inserting and changing text in this modern computer age: Do it. Don't be afraid to cut and paste ferociously. Hit the save key first, and keep a back-up of your original, but chop the working copy to ribbons. If the original is backed up, you have the liberating knowledge that you can doing anything you like to the working copy without doing any damage to your first version of your deathless prose. If you don't like the changes you have made, you can always print out a fresh copy of the first draft. Return to Table of Contents
14. Information that does not get on the page.
This is pretty basic, but awfully common. In short, you, the writer, have imagined every element of your story so completely that you assume the reader knows it all too. You might neglect to give a physical description of a place or a person that you can see perfectly in your mind's eye. The only real check against this is to put the story to one side after you finish it, then come back to it a week or a month later, so as to achieve some perspective on it. It's easy to fix: just put in what you've left out.
These have much less to do with the story, and much more to do with the writer. These are the mistakes made by a writer in love with every single one of his or her words, who secretly feels that the only possible reaction to his or her work is unalloyed reverence. To such writers, I can only say: Get a life. Return to Table of Contents
15. Self-indulgent digression. Just because you are interested in something, that does not mean it belongs in the story. One of my students brought every one of his stories to a screeching halt with an off-the-point diatribe railing against the government for forcing psychotics to take mood-altering drugs. I told him if he was that interested in that subject, he should write a story about that subject, and get it out of his system, rather than injecting it into his otherwise good stories on wholly different topics. And maybe adjust his own medication while he was at it.
Just because you have done six months research on bonsai, that does not mean you should put five pages on tree-shrinking into your Japanese saga. Don't wander off on 23 pages of some off- the-point concept that you happen to find fascinating. If it does not belong in the story, nuke it. (See: Failed Exposition.) Return to Table of Contents
16. The error that is not an error. I have lost count of the times a student has explained why something that does not make sense really does make sense, if only I would read the 74 pages of information he has on the subject, or if only I were (like the author) an expert on renooberated gravistrans. Whether or not the writer has his or her information right does not matter. The question is whether information feels right -- or wrong. A seeming error is an error because it has exactly the same effect on the reader as a "real" error.
It makes the reader lose confidence in the story, distracts the reader from the story and makes him or her worry about the error, and damages the reader's willing suspension of disbelief. Getting it wrong or seeming to get it wrong will have exactly the same undesired effects on the reader.
While we're on the subject of overdone research, I should point out that it is just as bad to get your research wrong -- or not do it in the first place. Assume that your readers are knowledgeable, and that some of them, at least, will spot what you got wrong.
An example from personal experience: Science fiction and fantasy writers seem to do a lot of stories that concern caves. These really bug me, as I like to go in caves, and most of these stories get every damned detail wrong. Caves in fantasy all seem to be airy, well-lit places full of perfect marble staircases and veins of pure gold -- which generally are not found in the limestone formations where caves usually form. When a story takes me into a cave like that, I ask myself -- Where is the mud? Where is the darkness? Where is cool, slightly clammy air? Where are the loose rocks on the floor, and the smell, and the bats? Even if the writer has, in reality, gotten it right, it is too late. Once I am in that state of mind, it will do no good at all for the writer to have five thousand pages of documentation on the principles of natural cave formation in igneous, ore-bearing, and metamorphic rock.
I always try to assume that someone who knows more than me is going to read my stories. If some detail conflicts with generally held knowledge, I will try and work in a sentence or two that explains my variant idea, or that at least acknowledges the existence of the generally received knowledge. Doing this lets the reader know I have at least taken common knowledge into account. It reassures the reader, keeps the reader from being irritated by what I got wrong, and thus prevents the reader from becoming distracted from the story. In short, I do a little research, and try to avoid both errors -- and seeming errors. Return to Table of Contents
17. Writing to impress rather than communicate. I am convinced that this is in large part a product of what passes for writing in school, government, and business. We are taught, over and over again, to impress the boss or the teacher with how much we know, how many big words we can use, how important we can make our subject seem. If the meaning itself is lost in a blizzard of jargon, all the better. Few people have the nerve to admit they don't know what you meant, and if you yourself are unsure, a little bureaucratic vagueness can often serve to hide what you don't know.
Inevitably, something is lost when things are made pompous. "Never enumerate your feathered progeny until the incubation process is thoroughly realized" just doesn't have the same punch as "Don't count your chickens before they're hatched." Do not, under any circumstances, dumb down your work, but why be deliberately obscure? A good rule of thumb: Use the shortest words and simplest sentence structure that will convey the meaning you intend. A side-bar: In these dark days, we are deep in the thicket of politically correct verbiage. Ignore the trend. Say what you mean, not what you think someone would say you ought to have meant. After all, there are times you want to offend people. While there is little to be said in favor of hurting people needlessly, such idiocy has gotten completely out of hand. My favorite recent sample of this nonsense: the term "temporarily able-bodied," denoting all those persons who unfairly do not have a handicap at the moment. This term was used in deadly seriousness. Fun people. Return to Table of Contents
18. Show-off experiments. Someone reading this is going to think something like this: Ha! So Mr. Know-it-all says to follow all these rules. I'll write a story in future tense plural second person with all the characters nameless and of undetermined species. The plot will consist entirely of nested flashbacks, I'll make the whole thing up as I go along, and I'll put in anything I want, whether or not it is related to the story.
I once tossed out the concept of flying pigs in a class exercise wherein I was deliberately dealing with absurd plot elements. Just to show me it could be done, half the students came back with flying-pig stories. Some of them not bad. With one possible exception, every single story could have been improved by removing the pig. "Just to show them" is a lousy reason to write a story, and usually results in a failed story. We readers don't want to see how smart you are. We want a good story. (See: Writing to impress rather than communicate.) A while back, I came out of the theater with a friend of mine and said to her "That wasn't experimental theater -- it was too good, and it worked." In theater, and in fiction, we have developed the myth of the Noble Failure. The artiste struggles endlessly and produces a work so dense, so sophisticated, so brilliant that no one can understand it, and thus it is shunned by the critics and the public alike. The artiste, however, knows it is brilliant and they are all fools.
Very rarely, this myth is true. It is, however, far more common for someone to crank out a mass of technically inadequate, self-indulgent, incoherent drivel, and then hide behind the myth, rather than accept the failure of his or her own work. It's a tempting option. Writing crap makes you look stupid, whereas being a misunderstood artist makes you look cool, sort of the way wearing a beret does.
None of the rules, ideas, theories and so on that I offer in this essay are arbitrary. There are good reasons for all of them. They are based on my personal experience of far too many unpublishable manuscripts. On the other hand, none of these rules are ironclad, and I have broken most of them myself. Back on the first hand, more often than not, I have then gone back and patched things up so as to follow the rules. In short, don't go off into experimental forms and styles until you have mastered the basics. A final rule of thumb: Understand the rules, and know how and why to follow the rules, before you attempt to break them.
Last Updated: Wednesday, August 20, 1996